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<HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=gb2312"> <STYLE type=text/css>A:link { COLOR: #ffffff; TEXT-DECORATION: none } A:visited { COLOR: #ffffff; TEXT-DECORATION: none } A:active { COLOR: #ffffff; TEXT-DECORATION: none } A:hover { COLOR: #fffff0; TEXT-DECORATION: none } </STYLE> <SCRIPT language=JavaScript> <!-- BreakOut - n6=(document.getElementById&&!document.all); n4=(document.layers); ie=(document.all); now=null; counter=null; function Stopwatch(){ var myTime=new Date(); return((myTime.getTime() - counter)/1000); } function getSecs(){ var tSecs = Math.round(Stopwatch()); var iSecs = tSecs % 60; var iMins = Math.round((tSecs-30)/60); var sSecs ="" + ((iSecs > 9) ? iSecs : "0" + iSecs); var sMins ="" + ((iMins > 9) ? iMins : "0" + iMins); var tme= sMins+":"+sSecs; document.form1.count.value=tme; } d=(n4||ie)?'document.':'document.getElementById("'; a=(n4||n6)?'':'all.'; n6r=(n6)?'")':''; s=(n4)?'':'.style'; blocksleft=15; vy=(n4)?'show':'visible'; vn=(n4)?'hide':'hidden'; blocks=15;//number of blocks ballsleft=3; displaycolors=new Array('#ff0000','#00aa00','#0000ff','#cc00cc','#000000','#eee000') blockcolors=new Array('#ff0000','#00aa00','#0000ff','#cc00cc','#eee000') spread=new Array(); B=4;//Ball size. BD=50;//Block size. D=270;//Initial ball direction. Y=385; X=128; preY=0; preX=0; Q=0; ts=new Array(); bs=new Array(); ls=new Array(); rs=new Array(); ty=new Array(); tx=new Array(); by=new Array(); bx=new Array(); ly=new Array(); lx=new Array(); ry=new Array(); rx=new Array(); t=null; Top=1; Left=0; ini=-50; for (i=0; i < blocks; i++){ spread[i] = ini+=51; var col1=Math.floor(Math.random()*blockcolors.length); var col2=Math.floor(Math.random()*blockcolors.length); var col3=Math.floor(Math.random()*blockcolors.length); var col4=Math.floor(Math.random()*displaycolors.length); if (ie||n6) document.write('<div id="G'+i+'" style="position:absolute;top:'+Top+'px;left:'+spread[i]+'px;height:'+BD+'px;width:'+BD+';background:'+blockcolors[col1]+';visibility:'+vy+'"></div>'); if (n4) document.write('<layer name=G'+i+' top='+Top+' left='+spread[i]+' width='+BD+' height='+BD+' bgcolor='+blockcolors[col1]+' visibility='+vy+'></layer>'); if (i == 4){Top+=51;ini=-50;} if (i == 9){Top+=51;ini=-50;} } TW=(n4)?198:(ie)?246:248; TH=(n4)?438:437;//? win="<font face=Verdana color=#00bb00 size=6>你赢了</font>"; lose="<font face=Verdana color=#ff0000 size=6>你输了</font>"; document.write("<table height="+TH+" width=398 cellpadding=0 cellspacing=0 border=0><tr valign=top><td width="+TW+"> </td><td align=center bgcolor="+displaycolors[col4]+">"); document.write("<font face=Verdana size=5 color=#ffffff>撞击游戏</font>"); document.write("<form name=form1><font face=Verdana size=2 color=#ffffff>小球速度</font><br><select name='amount'>"); document.write("<option value=5 selected>5"); for (i=10; i < 21; i+=5) {document.write("<option value="+i+">"+i)} document.write("</select><p>" +"<font face=Verdana size=2 color=#ffffff>用时</font><br><input name=count type=text size=5 value='00:00'><p>" +"<font face=Verdana size=2 color=#ffffff>剩余砖块</font><br><input name=lft type=text size=5 value='15'><p>" +"<font face=Verdana size=2 color=#ffffff>剩余小球</font><br><input name=bll type=text size=5 value='3'><p>" +" <br><input type='reset' value='重新开始' onClick='window.location.reload()'></form><p> <p> <br>" +"</td></tr></table>"); if (ie||n6){ document.write("<div id='info'style='position:absolute;top:182px;left:60px'></div>"); document.write('<div id=ball style="position:absolute;top:385px;left:128px;height:4px;width:4px;font-size:4px;background:#000000"></div>'); document.write("<div id='go'style='position:absolute;top:340px;left:108px'><form><input type=button value='开始' onClick='now=new Date();counter=now.getTime();Move();this.style.visibility=\"hidden\"'></form></div>"); document.write("<div id='paddle' style='position:absolute;top:413px;left:110px;width:40px;height:2px;font-size:2px;background:#ff0000'></div>"); } if (n4){ document.write("<layer name='info' left=62 top=182></layer>"); document.write('<layer name=ball top=385 left=128 width=4 height=4 bgcolor=#000000></layer>'); document.write("<layer name='go' left=108 top=340><form><input type=button value='Start' onClick='now=new Date();counter=now.getTime();Move()'></form></layer>"); document.write("<layer name='paddle' left=110 top=412 width=40 height=2 bgcolor=#ff0000></layer>"); } xpos=0; temppaddle=eval(d+a+"paddle"+n6r+s); (n4||n6)?window.captureEvents(Event.MOUSEMOVE):0; function Mouse(evnt){ xpos = (n4||n6)?evnt.pageX-20:event.x-20; if (xpos > 0 && xpos < 218) temppaddle.left=xpos; } (n4)?window.onMouseMove=Mouse:document.onmousemove=Mouse; function Move(){ t=setTimeout('Move()',30); getSecs(); if(n4)document.go.visibility='hide'; getSpeed=document.form1.amount; S=getSpeed.options[getSpeed.selectedIndex].value; H=(n4||n6)?window.innerHeight:document.body.clientHeight; W=(n4||n6)?window.innerWidth:document.body.clientWidth; y=S*Math.sin(D*Math.PI/180); x=S*Math.cos(D*Math.PI/180); if (D < 0) D+=360; Y+=y; X+=x; VB=180-D; HB=0-D; E=(n4)?257:257; //Edge rebounds! if(Y<1){Y=1;D=HB} if(Y+B>H){Y=H-1-B;D=HB} if(X<1){X=1;D=VB} if(X+B>E){X=E-1-B;D=VB} //Corner rebounds! not necessary but looks nice. if((Y<1)&&(X<1)){Y=1;X=1;D=45} if((Y<1)&&(X+B>E)){Y=1;X=E-B;D=135} if((Y+B>H)&&(X<1)){Y=H-B;X=1;D=315} if((Y+B>H)&&(X+B>E)){Y=H-B;X=E-B;D=225} //Paddle rebounds. py=(ie)?temppaddle.pixelTop:parseInt(temppaddle.top); px=(ie)?temppaddle.pixelLeft:parseInt(temppaddle.left); if ((Y>=py)&&(X+B>=px)&&(X<=px+20)){Y=py-B;D=225+Math.random()*45} if ((Y>=py)&&(X+B>=px+20)&&(X<=px+40)){Y=py-B;D=270+Math.random()*45} if (Y>=py){Y=155;X=128;D=90;ballsleft--} for (i=0; i < blocks; i++){ block=eval(d+a+"G"+i+n6r+s); TOP=(!ie)?parseInt(block.top):block.pixelTop; BOTTOM=(!ie)?parseInt(block.top)+BD:block.pixelTop+BD; LEFT=(!ie)?parseInt(block.left):block.pixelLeft; RIGHT=(!ie)?parseInt(block.left)+BD:block.pixelLeft+BD; if((block.visibility==vy)&&(Y+B>TOP)&&(Y<BOTTOM)&&(X+B>LEFT)&&(X<RIGHT)){ blocksleft--; //Actual distance between speed h & v steps. ay=Y+S*Math.sin(D*Math.PI/180); ax=X+S*Math.cos(D*Math.PI/180); dify = Y-ay; difx = X-ax; //Step before impact for all sides. preY=Y+dify; preX=X+difx; //Go back 1 step. Y=Y+dify; X=X+difx; //difference between top-centre & pre-hit. ty[i]=(!ie)?parseInt(block.top) - (preY+2):block.pixelTop - (preY+2); tx[i]=(!ie)?parseInt(block.left)+(BD/2):block.pixelLeft+(BD/2); ts[i]=Math.sqrt(tx[i]*tx[i] + ty[i]*ty[i]); //difference between bottom-centre & pre-hit! by[i]=(!ie)?parseInt(block.top)+BD - (preY+2):(block.pixelTop+BD) - (preY+2); bx[i]=(!ie)?parseInt(block.left)+(BD/2) - (preX+2):(block.pixelLeft+(BD/2)) - (preX+2); bs[i]=Math.sqrt(by[i]*by[i] + bx[i]*bx[i]); //difference between left-centre & pre-hit! ly[i]=(!ie)?parseInt(block.top)+(BD/2) - (preY+2):(block.pixelTop+(BD/2)) - (preY+2); lx[i]=(!ie)?parseInt(block.left) - (preX+2):(block.pixelLeft) - (preX+2); ls[i]=Math.sqrt(lx[i]*lx[i] + ly[i]*ly[i]); //difference between right-centre & pre-hit! ry[i]=(!ie)?parseInt(block.top)+(BD/2) - (preY+2):(block.pixelTop+(BD/2)) - (preY+2); rx[i]=(!ie)?parseInt(block.left)+BD - (preX+2):(block.pixelLeft+BD) - (preX+2); rs[i]=Math.sqrt(rx[i]*rx[i] + ry[i]*ry[i]); //Top left corner hit. if((ts[i]==ls[i])&&(ts[i]&&ls[i]<rs[i]&&bs[i])){Y=TOP-B;X=LEFT-B;D=225;block.visibility=vn} //Top right corner hit. if((ts[i]==rs[i])&&(ts[i]&&rs[i]<ls[i]&&bs[i])){Y=TOP-B;X=RIGHT;D=315;block.visibility=vn} //Bottom left corner hit. if((bs[i]==ls[i])&&(bs[i]&&ls[i]<ts[i]&&rs[i])){Y=BOTTOM;X=LEFT-B;D=135;block.visibility=vn} //Bottom right corner hit. if((bs[i]==rs[i])&&(bs[i]&&rs[i]<ls[i]&&ts[i])){Y=BOTTOM;X=RIGHT;D=45;block.visibility=vn} //Left hit. if ((ls[i] < ts[i]) && (ls[i] < rs[i]) && (ls[i] < bs[i])){ Q=LEFT-(X-B); Y=Y+Q*Math.sin(D*Math.PI/180); X=LEFT-B; block.visibility=vn; D=VB; } //Top hit. if ((ts[i] < ls[i]) && (ts[i] < rs[i]) && (ts[i] < bs[i])){ Q=TOP-(Y-B); Y=TOP-B; X=X+Q*Math.cos(D*Math.PI/180); block.visibility=vn; D=HB; } //Bottom hit. if ((bs[i] < ls[i]) && (bs[i] < rs[i]) && (bs[i] < ts[i])){ Q=BOTTOM-Y; Y=BOTTOM; X=X-Q*Math.cos(D*Math.PI/180); block.visibility=vn; D=HB; } //Right hit. if ((rs[i] < ts[i]) && (rs[i] < ls[i]) && (rs[i] < bs[i])){ Q=RIGHT-X; Y=Y-Q*Math.sin(D*Math.PI/180); X=RIGHT; block.visibility=vn; D=VB; } } } b=eval(d+a+"ball"+n6r+s); b.top=Y; b.left=X; document.form1.lft.value=blocksleft; document.form1.bll.value=ballsleft; if (ballsleft<0){ clearTimeout(t); document.form1.bll.value='0'; if (n4){ tempinfo.document.write(lose) tempinfo.document.close(); } else{ tempinfo.innerHTML=lose; } } tempinfo=eval(d+a+"info"+n6r); if (blocksleft<=0){ clearTimeout(t); } } //--> </SCRIPT> <META content="MSHTML 6.00.3790.0" name=GENERATOR></HEAD> <BODY></BODY></HTML>
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