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游戏特效
超级拼图游戏
请选择难度:
3
4
加入如下代码到body区域
<style> .bigcell { background-color:#aa9966; border:4px solid #aa9966; text-align:center; } .cell { width:40px; height:40px; font-family:Verdana, Arial; font-size:10pt; font-weight:bold; background-color:#996633; color:#ffff33; border-top:2px solid #aa9966; border-left:2px solid #aa9966; border-right:2px solid #663300; border-bottom:2px solid #663300; text-align:center; } .hole { width:40px; height:40px; background-color:#aa9966; text-align:center; } body,h1,h2,h3,.msg,capt1,capt2 {font-family:Verdana,Comic Sans MS,Arial;} body {margin:0px;} h1 {font-size:28pt; font-weight:bold; margin-bottom:0px;} h2 {font-size:16pt; margin:0px; font-weight:bold;} h3 {font-size:8pt; margin:0px; font-weight:bold;} .msg {font-size:8pt; font-weight:bold;} .tab {cursor:hand;} .capt1 {font-size:10pt; font-weight:bold;} .capt2 {font-size:9pt; font-weight:bold;} .capt3 {font-size:14pt; font-weight:bold; color:yellow;} .capt4 {font-size:10pt; font-weight:bold; color:yellow;} .but {font-size:9pt; font-weight:bold; height:30px;background-color:#aaaa99;} </style> <BODY onLoad="loadBoard(4)"> <script> var gsize, ghrow, ghcol, gtime, gmoves, gintervalid=-1, gshuffling; function toggleHelp() { if (butHelp.value == "Hide Help") { help.style.display = "none"; butHelp.value = "Show Help"; } else { help.style.display = ""; butHelp.value = "Hide Help"; } } //random number between low and hi function r(low,hi) { return Math.floor((hi-low)*Math.random()+low); } //random number between 1 and hi function r1(hi) { return Math.floor((hi-1)*Math.random()+1); } //random number between 0 and hi function r0(hi) { return Math.floor((hi)*Math.random()); } function startGame() { shuffle(); gtime = 0; gmoves = 0; tickTime(); gintervalid = setInterval("tickTime()",1000); } function stopGame() { if (gintervalid==-1) return; clearInterval(gintervalid); fldStatus.innerHTML = ""; gintervalid=-1; } function tickTime() { showStatus(); gtime++; } function checkWin() { var i, j, s; if (gintervalid==-1) return; //game not started! if (!isHole(gsize-1,gsize-1)) return; for (i=0;i<gsize;i++) for (j=0;j<gsize;j++) { if (!(i==gsize-1 && j==gsize-1)) //ignore last block (ideally a hole) { if (getValue(i,j)!=(i*gsize+j+1).toString()) return; } } stopGame(); s = "<table cellpadding=4>"; s += "<tr><td align=center class=capt3>!! CONGRATS !!</td></tr>"; s += "<tr class=capt4><td align=center>You have done it in " + gtime + " secs "; s += "with " + gmoves + " moves!</td></tr>"; s += "<tr><td align=center class=capt4>Your speed is " + Math.round(1000*gmoves/gtime)/1000 + " moves/sec</td></tr>"; s += "</table>"; fldStatus.innerHTML = s; // shuffle(); } function showStatus() { fldStatus.innerHTML = "Time: " + gtime + " secs Moves: " + gmoves } function showTable() { var i, j, s; stopGame(); s = "<table border=3 cellpadding=0 cellspacing=0 bgcolor='#666655'><tr><td class=bigcell>"; s = s + "<table border=0 cellpadding=0 cellspacing=0>"; for (i=0; i<gsize; i++) { s = s + "<tr>"; for (j=0; j<gsize; j++) { s = s + "<td id=a_" + i + "_" + j + " onclick='move(this)' class=cell>" + (i*gsize+j+1) + "</td>"; } s = s + "</tr>"; } s = s + "</table>"; s = s + "</td></tr></table>"; return s; } function getCell(row, col) { return eval("a_" + row + "_" + col); } function setValue(row,col,val) { var v = getCell(row, col); v.innerHTML = val; v.className = "cell"; } function getValue(row,col) { // alert(row + "," + col); var v = getCell(row, col); return v.innerHTML; } function setHole(row,col) { var v = getCell(row, col); v.innerHTML = ""; v.className = "hole"; ghrow = row; ghcol = col; } function getRow(obj) { var a = obj.id.split("_"); return a[1]; } function getCol(obj) { var a = obj.id.split("_"); return a[2]; } function isHole(row, col) { return (row==ghrow && col==ghcol) ? true : false; } function getHoleInRow(row) { var i; return (row==ghrow) ? ghcol : -1; } function getHoleInCol(col) { var i; return (col==ghcol) ? ghrow : -1; } function shiftHoleRow(src,dest,row) { var i; //conversion to integer needed in some cases! src = parseInt(src); dest = parseInt(dest); if (src < dest) { for (i=src;i<dest;i++) { setValue(row,i,getValue(row,i+1)); setHole(row,i+1); } } if (dest < src) { for (i=src;i>dest;i--) { setValue(row,i,getValue(row,i-1)); setHole(row,i-1); } } } function shiftHoleCol(src,dest,col) { var i; //conversion to integer needed in some cases! src = parseInt(src); dest = parseInt(dest); if (src < dest) {//alert("src=" + src +" dest=" + dest + " col=" + col); for (i=src;i<dest;i++) {//alert(parseInt(i)+1); setValue(i,col,getValue(i+1,col)); setHole(i+1,col); } } if (dest < src) { for (i=src;i>dest;i--) { setValue(i,col,getValue(i-1,col)); setHole(i-1,col); } } } function move(obj) { var r, c, hr, hc; if (gintervalid==-1 && !gshuffling) { alert('请点击"开始游戏"按钮') return; } r = getRow(obj); c = getCol(obj); if (isHole(r,c)) return; hc = getHoleInRow(r); if (hc != -1) { shiftHoleRow(hc,c,r); gmoves++; checkWin(); return; } hr = getHoleInCol(c); if (hr != -1) { shiftHoleCol(hr,r,c); gmoves++; checkWin(); return; } } function shuffle() { var t,i,j,s,frac; gshuffling = true; frac = 100.0/(gsize*(gsize+10)); s = "% "; for (i=0;i<gsize;i++) { s += "|"; for (j=0;j<gsize+10;j++) { window.status = "Loading " + Math.round((i*(gsize+10) + j)*frac) + s if (j%2==0) { t = r0(gsize); while (t == ghrow) t = r0(gsize); //skip holes getCell(t,ghcol).click(); } else { t = r0(gsize); while (t == ghcol) t = r0(gsize); //skip holes getCell(ghrow,t).click(); } } } window.status = ""; gshuffling = false; } function loadBoard(size) { gsize = size; board.innerHTML = showTable(gsize); setHole(gsize-1,gsize-1); //shuffle(); } </script> <div id=test></div> <table cellpadding=4> <tr><td align=center> <b>请选择难度: </B> <select id=level onchange="loadBoard(parseInt(level.value))"> <option value='3'>3</option> <option value='4' selected>4</option> <script> for (var i=5;i<=10;i++) { document.write("<option value='" + i + "'>" + i + "</option>"); } </script> </select> </td></tr> <tr><td align=center> <input type=button class=but value="开始游戏" onclick="startGame();"> <tr><td align=center id=fldStatus class=capt2> </td></tr> </table> <div id=board></div>
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